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Release 0.8.2
What's new:
- Character lighting at high render resolutions fixed: clothing no longer loses its highlights after the texture cache collects images. The fault was reproduced at native 1440p on Metal and MoltenVK, then checked on both renderers after the fix.
At high render resolutions, the texture cache could discard small images that the GPU had written but could not safely copy back. Parts of the scene then lost lighting, making character clothing look very dark. Those images are now kept until the game replaces their contents. Other unused images can still be collected. Copied-save native 1440p tests showed the clothing highlights again on Metal and MoltenVK; a native 1080p Metal test also completed.
- After reloading a save, blood on already killed enemies can look pale with bright edges.
- The Metal renderer and MetalFX are experimental.
- The game's on-screen button icons are always PlayStation's, also with the keyboard or an Xbox pad.
Download the Apple Silicon DMG and replace Bloodborne.app. Saves and settings remain in
~/Library/Application Support/bloodborne_mac. No game files are included: supply your own
Bloodborne dump with update 1.09. The app includes its runtime, bash, Python and libraries.
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