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Revisions

  • Render adapter M2 step 1 done (runtime 1dda5fb)

    @PabloVSouza PabloVSouza committed Oct 24, 2026
    86a7c2a
  • Render adapter: M2 transfers interface, ticks; measured against M1

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    5c94912
  • Render adapter: M2 transitions, queries, timestamps, draw state

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    173df25
  • Render adapter: M2 slices (passes, barriers, dispatches, accesses)

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    e208e87
  • Render adapter: M1 done (resources made in Metal)

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    1cba09d
  • Render adapter: A6 done; performance: mutable-format images

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    8984b3b
  • Render adapter: A6 frames; stability: display view fixed

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    ab12284
  • Render adapter: A6 host pass objects; stability: early-freed view

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    94da3c3
  • Render adapter: A6 resource binding

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    9780b29
  • Render adapter: A5 done

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    0f167d4
  • Render adapter: A5 pipelines; measuring order

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    467b60a
  • Render adapter: A5 vertex input

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    d432976
  • Render adapter: A4 done Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    ffae357
  • Render adapter: A4 accesses, bindings, draw state, passes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 23, 2026
    1ac5254
  • FSR 4.1.1 on Metal: building, credits, architecture Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    0c57be3
  • Render adapter: A3 done Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    f6f24f0
  • Render adapter: A3 in progress Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    d973b40
  • Render adapter: A2 done Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    7f9fa49
  • Render adapter: A1 done Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    780558e
  • Render adapter: A0 done Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    a7a360a
  • Render adapter: approved specification Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    8ca608e
  • Credits: instanced tessellated draws from bloodborne_mac_port 4565225 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    1cd731f
  • Document in-game trophy notifications Mirror the source documentation after moving trophy notices into the game overlay and removing the standalone helper.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    d96f8ba
  • Mirror current visual issue status Describe the save-reload blood report and keep the older flash and colour-noise observations on the watch list.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    d5a9fc4
  • Mark lighting fix in 0.8.2 Mirror the runtime stability table after the texture collector fix is included in 0.8.2.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    a657ed7
  • Document character lighting collector fix Mirror the runtime stability and Metal renderer conclusions after the native 1440p copied-save checks.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
    6e7edcc
  • Mirror Cathedral Ward stability caveat Note that the separate GXRenderThread null read remains unconfirmed after the GX worker fix.

    @PabloVSouza PabloVSouza committed Oct 21, 2026
    1f476dc
  • Mirror runtime stability and MetalFX notes Update the wiki with the GX worker and shader cache fixes, native renderer status, MetalFX measurements and contributor credit.

    @PabloVSouza PabloVSouza committed Oct 21, 2026
    2501e23
  • Document Metal recorder lifetime fix Mirror the runtime stability and native renderer findings after the shader lifetime fix.

    @PabloVSouza PabloVSouza committed Oct 20, 2026
    569f249
  • Record native 1080p crash scope

    @PabloVSouza PabloVSouza committed Oct 20, 2026
    2071711