Acknowledgement of preliminary instructions
What idea do you have?
Problem:
Currently, when using custom R6 body meshes through Bloxstrap's modding system, the modified meshes are applied to ALL R6 avatars in the game, not just the local player's avatar. This creates an uncomfortable and invasive visual experience where every other player appears with the same custom mesh.
Use Case:
I've created a custom alien-themed mesh for my own character that I'm really proud of. However, seeing every single player in the server rendered with my alien body completely ruins the immersion and makes the feature feel more like a limitation than a customization tool.
Proposed Solution:
Add an option or mechanism that allows custom meshes to be applied exclusively to the local player's avatar, while rendering other players with their original/intended meshes. This would make the modding experience feel truly personal and eliminate the visual pollution of seeing everyone with identical custom bodies.
Technical Context:
I understand this would require Bloxstrap to distinguish between the local player's character model and other players' models at the rendering level, which may be technically challenging. However, this functionality would significantly improve the modding experience and make Bloxstrap feel much less limited.
Acknowledgement of preliminary instructions
What idea do you have?
Problem:
Currently, when using custom R6 body meshes through Bloxstrap's modding system, the modified meshes are applied to ALL R6 avatars in the game, not just the local player's avatar. This creates an uncomfortable and invasive visual experience where every other player appears with the same custom mesh.
Use Case:
I've created a custom alien-themed mesh for my own character that I'm really proud of. However, seeing every single player in the server rendered with my alien body completely ruins the immersion and makes the feature feel more like a limitation than a customization tool.
Proposed Solution:
Add an option or mechanism that allows custom meshes to be applied exclusively to the local player's avatar, while rendering other players with their original/intended meshes. This would make the modding experience feel truly personal and eliminate the visual pollution of seeing everyone with identical custom bodies.
Technical Context:
I understand this would require Bloxstrap to distinguish between the local player's character model and other players' models at the rendering level, which may be technically challenging. However, this functionality would significantly improve the modding experience and make Bloxstrap feel much less limited.