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v1.2.0

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@blueshank-gh blueshank-gh released this 21 Jul 21:01
· 25 commits to master since this release

Full Changelog: v1.1.1...v1.2.0

Warning

We recommend not using "require" GMCL on single-player, as the pause mechanics break the watchdog.
We are working on fixing this by detecting for single-player pause mechanics.
Please see #10 for further tracking of this problem.

This is a major milestone in the development of crash capture, features and refactoring.
We now support hooking/signature scanning fully, with features baked for vphysics hang mitigations.
We now also support in-game console outputs and sign on grace periods.

Windows

  1. Rename the CL/SV binary into version.dll and place it near the executable of garry's mod
  2. Rename the CL/SV binary as gm(cl/sv)_crashcapture_win(32/64).dll and place it in the lua/bin folder for require
  3. Place the SV binary as a plugin in lua/bin folder and create a .vdf in the addon's folder to load it
  4. Inject the CL/SV binary into the garry's mod process

Note

Some garry's mod branches contain different locations for where gmod.exe real executable may be.
For no.1, we recommend that you do not place crash capture next to the gmod.exe launcher

Linux

  1. Rename the CL/SV binary as gm(cl/sv)_crashcapture_linux(null/64).dll and place it in the lua/bin folder for require
  2. Place the SV binary as a plugin in lua/bin folder and create a .vdf in the addon's folder to load it
  3. Inject the CL/SV binary into the garry's mod process

Note

Client native linux builds are experimental due to a lack of testing infrastructure.