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v1.2.1

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@blueshank-gh blueshank-gh released this 23 Jul 01:37
· 24 commits to master since this release

Full Changelog: v1.2.0...v1.2.1

Warning

We recommend not using "require" GMCL on single-player, as the pause mechanics break the watchdog.
We are working on fixing this by detecting for single-player pause mechanics.
Please see #10 for further tracking of this problem.

We have added an new MEMAPI to the main lua_State, and before you ask, its gated behind CRASHCAPTURE_MEMAPI.
crashcapture.set cannot change it, must be done at either the ENV or PARAM level.

fixed #16 - Crashlog generate twice on engine error
addition #17 - Make crashlog names more user friendly

Windows

  1. Rename the CL/SV binary into version.dll and place it near the executable of garry's mod
  2. Rename the CL/SV binary as gm(cl/sv)_crashcapture_win(32/64).dll and place it in the lua/bin folder for require
  3. Place the SV binary as a plugin in lua/bin folder and create a .vdf in the addon's folder to load it
  4. Inject the CL/SV binary into the garry's mod process

Note

Some garry's mod branches contain different locations for where gmod.exe real executable may be.
For no.1, we recommend that you do not place crash capture next to the gmod.exe launcher

Linux

  1. Rename the CL/SV binary as gm(cl/sv)_crashcapture_linux(null/64).dll and place it in the lua/bin folder for require
  2. Place the SV binary as a plugin in lua/bin folder and create a .vdf in the addon's folder to load it
  3. Inject the CL/SV binary into the garry's mod process

Note

Client native linux builds are experimental due to a lack of testing infrastructure.