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Added a tabbed settings window: General, Storyteller, Policies, Areas, Bills
Added storyteller, difficulty (including custom difficulty settings), commitment mode and anomaly playstyle presets applied on the new-game screen
Added apparel, food, drug and reading policies carried over to new games; policies that allow everything stay open to items from mods installed later
Added allowed areas (names and colors) carried over to new games
Added a workbench bill library: every save captures the colony's bills into a per-colony group, favorites can be kept across games and imported from any workbench's Bills tab
Moved the mod data to a cross-game file outside save games
Fixed the misspelled threat response setting and two missing labels
Fixed threat response hover painting and slider floor
Fixed a crash when a new bill is null or not a production bill
Fixed anomaly gating, area capture confirmation and starting colonists