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builtin life
This document describes functions available to life type objects (characters, mobs, NPCs).
- message
- hp
- mp
- heal
- damage
- mp_up
- mp_down
- action
- spell
- spells
- cast
- cc
- add_cc
- remove_cc
- attack
- damage_rate
- damage_derate
- skill_damage_rate
- paralysis
- invincible
- cover
- base_hp
- buff_hp
- maxhp
- base_mp
- buff_mp
- maxmp
- base_str
- buff_str
- str
- base_dex
- buff_dex
- dex
- base_int
- buff_int
- int
- base_phydef
- buff_phydef
- phydef
- base_magdef
- buff_magdef
- magdef
- base_dam
- buff_dam
- dam
- base_hit
- buff_hit
- hit
-
Description:
Sends a message to the life object. Only works for character objects. -
Parameters:
-
text:string: Message text to send -
type:number: Message type (default: MESSAGE_TYPE_STATE)
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:message("Hello world!") me:message("Important message", MESSAGE_TYPE_NOTICE)
Provides functionality to get or set the life object's HP.
-
Description:
Returns the current HP of the life object. -
Parameters:
- None
-
Return Value:
-
number: Current HP value
-
-
Example:
-- This is a real usage example from game scripts local current_hp = me:hp() me:message("Your HP: " .. current_hp)
-
Description:
Sets the life object's HP to the specified value. -
Parameters:
-
value:number: HP value to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:hp(me:maxhp()) -- Set to full HP
Provides functionality to get or set the life object's MP.
-
Description:
Returns the current MP of the life object. -
Parameters:
- None
-
Return Value:
-
number: Current MP value
-
-
Example:
-- This is a real usage example from game scripts local current_mp = me:mp() me:message("Your MP: " .. current_mp)
-
Description:
Sets the life object's MP to the specified value. -
Parameters:
-
value:number: MP value to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:mp(me:maxmp()) -- Set to full MP
-
Description:
Heals the life object by the specified amount of HP. -
Parameters:
-
amount:number: Amount of HP to heal
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:heal(100) -- Heal 100 HP
-
Description:
Deals damage to the life object. -
Parameters:
-
amount:number: Amount of damage to deal -
from:fb.game.life: Life object that is dealing the damage (optional) -
critical:boolean: Whether this is a critical hit (default: false)
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts target:damage(50, me, false) -- Deal 50 damage from me to target
-
Description:
Increases the life object's MP by the specified amount. -
Parameters:
-
amount:number: Amount of MP to add
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:mp_up(50) -- Restore 50 MP
-
Description:
Decreases the life object's MP by the specified amount. -
Parameters:
-
amount:number: Amount of MP to reduce
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:mp_down(30) -- Consume 30 MP
-
Description:
Performs an action with the specified type and duration. -
Parameters:
-
action_type:number: Type of action to perform -
duration:number: Duration of the action
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:action(ACTION.PICKUP, DURATION.PICKUP)
-
Description:
Gets a spell by name or slot index. -
Parameters:
-
name_or_slot: Spell name (string) or slot index (number)
-
-
Return Value:
-
fb.game.spell|nil: Spell object or nil if not found
-
-
Example:
-- This is a real usage example from game scripts local spell = me:spell("비영사천문") if spell then me:message("Found spell: " .. spell:model():name()) end
-
Description:
Returns a table containing all spells known by the life object. -
Parameters:
- None
-
Return Value:
-
table: Table with slot indices as keys and spell objects as values
-
-
Example:
-- This is a real usage example from game scripts for slot, spell in pairs(me:spells()) do me:message("Slot " .. slot .. ": " .. spell:model():name()) end
-
Description:
Casts a spell on a target or position. -
Parameters:
-
spell: Spell object or spell name -
target: Target life object (optional) -
position: Target position (optional)
-
-
Return Value:
-
boolean: True if cast was successful, false otherwise
-
-
Example:
-- This is a real usage example from game scripts local spell = me:spell("비영사천문") if spell and me:cast(spell, target) then me:message("Cast successful") end
Provides functionality to get or set crowd control effects.
-
Description:
Returns the current crowd control state. -
Parameters:
- None
-
Return Value:
-
number: Current CC state value
-
-
Example:
-- This is a real usage example from game scripts local cc_state = me:cc() me:message("CC state: " .. cc_state)
-
Description:
Sets the crowd control state. -
Parameters:
-
value:number: CC state value to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:cc(0) -- Remove all CC effects
-
Description:
Adds a crowd control effect to the life object. -
Parameters:
-
cc_type:number: Type of CC effect to add
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:add_cc(CC_TYPE_STUN)
-
Description:
Removes a crowd control effect from the life object. -
Parameters:
-
cc_type:number: Type of CC effect to remove
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:remove_cc(CC_TYPE_STUN)
-
Description:
Performs a basic attack on the target. -
Parameters:
-
target:fb.game.life: Target to attack
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:attack(target)
Provides functionality to get or set damage rate multiplier.
-
Description:
Returns the current damage rate multiplier. -
Parameters:
- None
-
Return Value:
-
number: Current damage rate
-
-
Example:
-- This is a real usage example from game scripts local rate = me:damage_rate() me:message("Damage rate: " .. rate)
-
Description:
Sets the damage rate multiplier. -
Parameters:
-
value:number: Damage rate to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:damage_rate(1.5) -- 150% damage
Provides functionality to get or set damage reduction rate.
-
Description:
Returns the current damage reduction rate. -
Parameters:
- None
-
Return Value:
-
number: Current damage reduction rate
-
-
Example:
-- This is a real usage example from game scripts local derate = me:damage_derate() me:message("Damage reduction: " .. derate)
-
Description:
Sets the damage reduction rate. -
Parameters:
-
value:number: Damage reduction rate to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:damage_derate(0.8) -- 80% damage taken
Provides functionality to get or set skill damage rate multiplier.
-
Description:
Returns the current skill damage rate multiplier. -
Parameters:
- None
-
Return Value:
-
number: Current skill damage rate
-
-
Example:
-- This is a real usage example from game scripts local skill_rate = me:skill_damage_rate() me:message("Skill damage rate: " .. skill_rate)
-
Description:
Sets the skill damage rate multiplier. -
Parameters:
-
value:number: Skill damage rate to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:skill_damage_rate(2.0) -- 200% skill damage
Provides functionality to get or set paralysis state.
-
Description:
Returns whether the life object is paralyzed. -
Parameters:
- None
-
Return Value:
-
boolean: True if paralyzed, false otherwise
-
-
Example:
-- This is a real usage example from game scripts if me:paralysis() then me:message("You are paralyzed!") end
-
Description:
Sets the paralysis state. -
Parameters:
-
value:boolean: True to paralyze, false to remove paralysis
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:paralysis(false) -- Remove paralysis
Provides functionality to get or set invincibility state.
-
Description:
Returns whether the life object is invincible. -
Parameters:
- None
-
Return Value:
-
boolean: True if invincible, false otherwise
-
-
Example:
-- This is a real usage example from game scripts if me:invincible() then me:message("You are invincible!") end
-
Description:
Sets the invincibility state. -
Parameters:
-
value:boolean: True to make invincible, false to remove invincibility
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:invincible(true) -- Make invincible
Provides functionality to get or set cover state.
-
Description:
Returns the current cover state. -
Parameters:
- None
-
Return Value:
-
number: Current cover state
-
-
Example:
-- This is a real usage example from game scripts local cover_state = me:cover() me:message("Cover state: " .. cover_state)
-
Description:
Sets the cover state. -
Parameters:
-
value:number: Cover state to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:cover(1) -- Set cover state
Provides functionality to get or set base HP.
-
Description:
Returns the base HP value (without buffs or equipment). -
Parameters:
- None
-
Return Value:
-
number: Base HP value
-
-
Example:
-- This is a real usage example from game scripts local base_hp = me:base_hp() me:message("Base HP: " .. base_hp)
-
Description:
Sets the base HP value. -
Parameters:
-
value:number: Base HP to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:base_hp(1000)
Provides functionality to get or set HP buff value.
-
Description:
Returns the HP buff value. -
Parameters:
- None
-
Return Value:
-
number: HP buff value
-
-
Example:
-- This is a real usage example from game scripts local buff_hp = me:buff_hp() me:message("HP buff: " .. buff_hp)
-
Description:
Sets the HP buff value. -
Parameters:
-
value:number: HP buff to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:buff_hp(200)
-
Description:
Returns the maximum HP (base HP + buff HP + equipment bonuses). -
Parameters:
- None
-
Return Value:
-
number: Maximum HP value
-
-
Example:
-- This is a real usage example from game scripts local max_hp = me:maxhp() me:message("Max HP: " .. max_hp)
Provides functionality to get or set base MP.
-
Description:
Returns the base MP value (without buffs or equipment). -
Parameters:
- None
-
Return Value:
-
number: Base MP value
-
-
Example:
-- This is a real usage example from game scripts local base_mp = me:base_mp() me:message("Base MP: " .. base_mp)
-
Description:
Sets the base MP value. -
Parameters:
-
value:number: Base MP to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:base_mp(500)
Provides functionality to get or set MP buff value.
-
Description:
Returns the MP buff value. -
Parameters:
- None
-
Return Value:
-
number: MP buff value
-
-
Example:
-- This is a real usage example from game scripts local buff_mp = me:buff_mp() me:message("MP buff: " .. buff_mp)
-
Description:
Sets the MP buff value. -
Parameters:
-
value:number: MP buff to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:buff_mp(100)
-
Description:
Returns the maximum MP (base MP + buff MP + equipment bonuses). -
Parameters:
- None
-
Return Value:
-
number: Maximum MP value
-
-
Example:
-- This is a real usage example from game scripts local max_mp = me:maxmp() me:message("Max MP: " .. max_mp)
Provides functionality to get or set base strength.
-
Description:
Returns the base strength value (without buffs or equipment). -
Parameters:
- None
-
Return Value:
-
number: Base strength value
-
-
Example:
-- This is a real usage example from game scripts local base_str = me:base_str() me:message("Base strength: " .. base_str)
-
Description:
Sets the base strength value. -
Parameters:
-
value:number: Base strength to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:base_str(50)
Provides functionality to get or set strength buff value.
-
Description:
Returns the strength buff value. -
Parameters:
- None
-
Return Value:
-
number: Strength buff value
-
-
Example:
-- This is a real usage example from game scripts local buff_str = me:buff_str() me:message("Strength buff: " .. buff_str)
-
Description:
Sets the strength buff value. -
Parameters:
-
value:number: Strength buff to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:buff_str(10)
-
Description:
Returns the total strength (base strength + buff strength + equipment bonuses). -
Parameters:
- None
-
Return Value:
-
number: Total strength value
-
-
Example:
-- This is a real usage example from game scripts local message = string.format('%s %s 레벨 %d\n%s힘: %d 민첩성: %d 지능: %d', you:class(), you:name(), you:level(), title, you:str(), you:dex(), you:int())
Provides functionality to get or set base dexterity.
-
Description:
Returns the base dexterity value (without buffs or equipment). -
Parameters:
- None
-
Return Value:
-
number: Base dexterity value
-
-
Example:
-- This is a real usage example from game scripts local base_dex = me:base_dex() me:message("Base dexterity: " .. base_dex)
-
Description:
Sets the base dexterity value. -
Parameters:
-
value:number: Base dexterity to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:base_dex(40)
Provides functionality to get or set dexterity buff value.
-
Description:
Returns the dexterity buff value. -
Parameters:
- None
-
Return Value:
-
number: Dexterity buff value
-
-
Example:
-- This is a real usage example from game scripts local buff_dex = me:buff_dex() me:message("Dexterity buff: " .. buff_dex)
-
Description:
Sets the dexterity buff value. -
Parameters:
-
value:number: Dexterity buff to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:buff_dex(8)
-
Description:
Returns the total dexterity (base dexterity + buff dexterity + equipment bonuses). -
Parameters:
- None
-
Return Value:
-
number: Total dexterity value
-
-
Example:
-- This is a real usage example from game scripts local message = string.format('%s %s 레벨 %d\n%s힘: %d 민첩성: %d 지능: %d', you:class(), you:name(), you:level(), title, you:str(), you:dex(), you:int())
Provides functionality to get or set base intelligence.
-
Description:
Returns the base intelligence value (without buffs or equipment). -
Parameters:
- None
-
Return Value:
-
number: Base intelligence value
-
-
Example:
-- This is a real usage example from game scripts local base_int = me:base_int() me:message("Base intelligence: " .. base_int)
-
Description:
Sets the base intelligence value. -
Parameters:
-
value:number: Base intelligence to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:base_int(30)
Provides functionality to get or set intelligence buff value.
-
Description:
Returns the intelligence buff value. -
Parameters:
- None
-
Return Value:
-
number: Intelligence buff value
-
-
Example:
-- This is a real usage example from game scripts local buff_int = me:buff_int() me:message("Intelligence buff: " .. buff_int)
-
Description:
Sets the intelligence buff value. -
Parameters:
-
value:number: Intelligence buff to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:buff_int(12)
-
Description:
Returns the total intelligence (base intelligence + buff intelligence + equipment bonuses). -
Parameters:
- None
-
Return Value:
-
number: Total intelligence value
-
-
Example:
-- This is a real usage example from game scripts local percent = 0.5 + ((me:int() / 255) * 0.5)
Provides functionality to get or set base physical defense.
-
Description:
Returns the base physical defense value (without buffs or equipment). -
Parameters:
- None
-
Return Value:
-
number: Base physical defense value
-
-
Example:
-- This is a real usage example from game scripts local base_phydef = me:base_phydef() me:message("Base physical defense: " .. base_phydef)
-
Description:
Sets the base physical defense value. -
Parameters:
-
value:number: Base physical defense to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:base_phydef(10)
Provides functionality to get or set physical defense buff value.
-
Description:
Returns the physical defense buff value. -
Parameters:
- None
-
Return Value:
-
number: Physical defense buff value
-
-
Example:
-- This is a real usage example from game scripts local buff_phydef = me:buff_phydef() me:message("Physical defense buff: " .. buff_phydef)
-
Description:
Sets the physical defense buff value. -
Parameters:
-
value:number: Physical defense buff to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:buff_phydef(5)
-
Description:
Returns the total physical defense (base physical defense + buff physical defense + equipment bonuses). -
Parameters:
- None
-
Return Value:
-
number: Total physical defense value
-
-
Example:
-- This is a real usage example from game scripts local total_phydef = me:phydef() me:message("Total physical defense: " .. total_phydef)
Provides functionality to get or set base magical defense.
-
Description:
Returns the base magical defense value (without buffs or equipment). -
Parameters:
- None
-
Return Value:
-
number: Base magical defense value
-
-
Example:
-- This is a real usage example from game scripts local base_magdef = me:base_magdef() me:message("Base magical defense: " .. base_magdef)
-
Description:
Sets the base magical defense value. -
Parameters:
-
value:number: Base magical defense to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:base_magdef(8)
Provides functionality to get or set magical defense buff value.
-
Description:
Returns the magical defense buff value. -
Parameters:
- None
-
Return Value:
-
number: Magical defense buff value
-
-
Example:
-- This is a real usage example from game scripts local buff_magdef = me:buff_magdef() me:message("Magical defense buff: " .. buff_magdef)
-
Description:
Sets the magical defense buff value. -
Parameters:
-
value:number: Magical defense buff to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:buff_magdef(3)
-
Description:
Returns the total magical defense (base magical defense + buff magical defense + equipment bonuses). -
Parameters:
- None
-
Return Value:
-
number: Total magical defense value
-
-
Example:
-- This is a real usage example from game scripts local total_magdef = me:magdef() me:message("Total magical defense: " .. total_magdef)
Provides functionality to get or set base damage.
-
Description:
Returns the base damage value (without buffs or equipment). -
Parameters:
- None
-
Return Value:
-
number: Base damage value
-
-
Example:
-- This is a real usage example from game scripts local base_dam = me:base_dam() me:message("Base damage: " .. base_dam)
-
Description:
Sets the base damage value. -
Parameters:
-
value:number: Base damage to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:base_dam(20)
Provides functionality to get or set damage buff value.
-
Description:
Returns the damage buff value. -
Parameters:
- None
-
Return Value:
-
number: Damage buff value
-
-
Example:
-- This is a real usage example from game scripts local buff_dam = me:buff_dam() me:message("Damage buff: " .. buff_dam)
-
Description:
Sets the damage buff value. -
Parameters:
-
value:number: Damage buff to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:buff_dam(15)
-
Description:
Returns the total damage (base damage + buff damage + equipment bonuses). -
Parameters:
- None
-
Return Value:
-
number: Total damage value
-
-
Example:
-- This is a real usage example from game scripts local total_dam = me:dam() me:message("Total damage: " .. total_dam)
Provides functionality to get or set base hit rate.
-
Description:
Returns the base hit rate value (without buffs or equipment). -
Parameters:
- None
-
Return Value:
-
number: Base hit rate value
-
-
Example:
-- This is a real usage example from game scripts local base_hit = me:base_hit() me:message("Base hit rate: " .. base_hit)
-
Description:
Sets the base hit rate value. -
Parameters:
-
value:number: Base hit rate to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:base_hit(80)
Provides functionality to get or set hit rate buff value.
-
Description:
Returns the hit rate buff value. -
Parameters:
- None
-
Return Value:
-
number: Hit rate buff value
-
-
Example:
-- This is a real usage example from game scripts local buff_hit = me:buff_hit() me:message("Hit rate buff: " .. buff_hit)
-
Description:
Sets the hit rate buff value. -
Parameters:
-
value:number: Hit rate buff to set
-
-
Return Value:
- None
-
Example:
-- This is a real usage example from game scripts me:buff_hit(10)
-
Description:
Returns the total hit rate (base hit rate + buff hit rate + equipment bonuses). -
Parameters:
- None
-
Return Value:
-
number: Total hit rate value
-
-
Example:
-- This is a real usage example from game scripts local total_hit = me:hit() me:message("Total hit rate: " .. total_hit)