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BloodRayne: ReVamped (PPSA05916) #8764
Replies: 5 comments
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Correction to the note above. A breakpoint on the title's own |
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A RenderDoc capture of a frame at about 60 s (main |
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Further narrowing on main
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Root cause of the black screen, from the Windows side (RX 6700 XT, libraries from The title is not on its engagement screen.
Check: setting So the title relies on the PSN add-user request taking longer than the rest of that AI-assisted: yes (Claude Code) |
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Narrowed further: these are the system library calls the add-user request makes, from main 6c12024 libraries on Windows. The method was gdb breakpoints on every The whole request takes about 6 ms here, and it completes while Evidence (local): evidence/PPSA05916/run21-npcalls (gdb.out), script runtime/PPSA05916/work/npcalls.gdb. AI-assisted: yes (Claude Code) |
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Tested BloodRayne: ReVamped (PPSA05916) 01.001.000 natively on Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4. A Unity (IL2CPP) shell around the original engine in
Media/Plugins/Rayne1.prx. Short bring-up check.Result
On plain main
61d0fa5b3cthe title boots without a driver stop and presents at a steady 59.94 FPS for 240 s, but every frame is black and it never progresses. The same happens with Cross, Options, touchpad, Square, Triangle, Circle and R2 presses.What it does:
boot.config,global-metadata.dat,globalgamemanagers,sharedassets0andlevel0(all 22 APR reads complete,APS5_TRACE_APR=1).SaveData.prx,PSNCore.prx,PSNCommon.prxandRayne1.prxwithsceKernelLoadStartModule.Media/Resources/mscorlib.dll-resources.dat(IL2CPP looks up a managed exception message there) and opens nothing else.-e trace=%file) shows no access at all toMedia/data/*.POD(6.8 GB of game data) in 80 s. The engine plugin, which imports only libc,statand twosceRtccalls, is never asked for data.--trace-importswithAPS5_TRACE_CALLS: the loop pollsscePadRead,sceMouseRead,sceUserServiceGetEvent,sceImeUpdateandsceSystemServiceGetStatus, and submits about 3 draws per frame.sceKernelDlsymlookups that fail are Unity's optional native-plugin hooks (UnityPluginLoad,UnityRenderEventand so on).PPSA05975 (BloodRayne 2: ReVamped) behaves the same way, so the cause is likely common to both.
Setup
Not found yet: which managed exception is raised, or what the shell waits for. Guest frames could not be unwound under gdb.
AI-assisted testing and report: yes, Claude Code.
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