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SceneGraph is a rudimentary scene graph, the nodes of which are C++ classes
inherited from "GLObject".  These objects must have a "DrawCanonicalObject()"
funciton.

Presently, SceneGraph is used with Pangolin.

Dependencies:
CVars (https://github.com/arpg/CVars)
OpenGL
ASSIMP
Eigen3
Pangolin (https://github.com/arpg/Pangolin)

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Auxiliary library for object management of 3D scenes.

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  • C++ 83.3%
  • CMake 16.3%
  • C 0.4%