v2.0.0
new MinnieMax(config)
Config object properties:
-
el:
Required. Mounting element for the control bar. -
localStorageKey:
Required. Key to use for localStorage. -
initialMovesAhead:
Required. Number of moves to simulate in the minimax search. -
initialState:
Required. The initial game state. -
getMoves({ minnie, state, player }):
Required. Returns an array of all legal moves for the given player and state. -
getNextState({ minnie, state, player, move }):
Required. Returns a new{ state, player }after applying the move. -
getStateScore({ minnie, state, player, movesRemaining }):
Required. Returns a numeric score for the given state from the perspective of the given player. -
isGameOver({ minnie, state }):
Required. Returnstrueif the game is over in the given state. -
onChange({ minnie }):
Optional. Fires after a change tomovesAheador the game state. -
onReady({ minnie }):
Optional. Fires after the control bar has been mounted.
getScoredMoves(state, player): Promise<Array<{ move, score }>>
Returns a Promise that resolves to an array of all legal moves for the given state and player, each paired with a numeric score. The returned array is sorted in descending order of score (best moves first).
getState(): { state, player }
Returns the current game state.
pushState(state, player)
Adds the given state and player to the game history and stores it in localStorage.