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DOOM Retro v1.6.7

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@bradharding bradharding released this 03 Feb 01:10
· 19133 commits to master since this release
  • A bug has been fixed whereby DOOM Retro would crash at startup when trying to run in a screen resolution that wasn’t widescreen.
  • DOOM Retro will no longer crash after successive presses of ALT + ENTER to switch between fullscreen and windowed modes.
  • Ceilings that use liquid textures will now render correctly.
  • An error will now be displayed at startup if a WAD file contains DeePBSP or ZDBSP nodes.
  • The saturation setting in doomretro.cfg has been deprecated.
  • A bug has been fixed whereby the shadows of dropped items weren’t also being mirrored when the mirrorweapons setting was true in doomretro.cfg.
  • Weapons spawned at the start of a map are now also mirrored when the mirrorweapons setting was true in doomretro.cfg.
  • Thanks to some excellent coding from Linguica, entryway and kb1, Vanilla DOOM’s “long wall error” has been fixed.
  • Further optimizations have been made to improve the overall performance and stability of DOOM Retro.
  • Teleporters in Back to Saturn X are now drawn correctly in the automap before they have been triggered.
  • Whether the automap is active or not, and any automap marks, are now saved in savegames. (Note that this change breaks savegame compatibility with previous versions of DOOM Retro.)
  • A header comment has been added to the top of doomretro.cfg, with a note advising to “go to http://wiki.doomretro.com for information on changing these settings”.
  • The FPS counter displayed when –DEVPARM is specified on the command-line now won’t be hidden when taking a screenshot, and will continue to update when in a menu or the game is paused.
  • Diminished lighting from the player has been enhanced.
  • Bloodsplats are now only spawned at the same height as corpses as they slide.