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Further optimizations have been made to improve the overall performance and stability of DOOM Retro.
Teleporters in Back to Saturn X are now drawn correctly in the automap before they have been triggered.
Whether the automap is active or not, and any automap marks, are now saved in savegames. (Note that this change breaks savegame compatibility with previous versions of DOOM Retro.)
A header comment has been added to the top of doomretro.cfg, with a note advising to “go to http://wiki.doomretro.com for information on changing these settings”.
The FPS counter displayed when –DEVPARM is specified on the command-line now won’t be hidden when taking a screenshot, and will continue to update when in a menu or the game is paused.
Diminished lighting from the player has been enhanced.
Bloodsplats are now only spawned at the same height as corpses as they slide.