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Pain elementals can now shoot lost souls through two-sided walls that have the ML_BLOCKMONSTERS flag, as is possible in Vanilla DOOM. (An example of this is at the end of MAP04 in requiem.wad.)
The screen will no longer briefly flash if the player has a berserk or radiation shielding suit power-up and then loads a savegame or starts a new game from the menu.
The time taken to complete a map is now restored correctly when loading a savegame.
A bug has been fixed whereby a map would become corrupted if the player triggered a generalized line with no tag (such as when the player takes the “plunge” in MAP08 of jenesis.wad).
A crash will no longer occur when using the maplist CCMD.
Multiple STBAR lumps are now better handled. (For example, now the correct status bar will be displayed if JPCP_HUDjpn.wad is loaded along with JPCP_1st.wad.)
Double-resolution yellow and grey digits will no longer be displayed in the status bar if a STBAR lump from a PWAD is used.
The correct WAD is displayed in the output of the mapstats in DOOM II: Hell On Earth if nerve.wad is also present.