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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
Scrolling up in the options menu now works correctly.
The playername CVAR is reset to its default if it’s empty at startup.
The fixes that DOOM Retro applies to maps in the official DOOM and DOOM II IWADs are now listed in the console when a map is loaded and –devparm is specified on the command-line.
The default mouse sensitivity has been increased from 24 to 32.
The health cross in the alternate HUD is now squarer.
An armor count is now displayed in the alternate HUD.
A bug has been fixed whereby keycards and skull keys weren’t positioned correctly in the status bar in some instances.
The brightmap for the SW2BRNGN wall texture is now fixed.
Blood splats are now always spawned for monsters that bleed when using the kill CCMD.
Monsters will now be alerted when the player punches a wall or the air.
The full map title of John Romero’s new map, E1M4B: Phobos Mission Control is now displayed in both the console and AutoMap.
The player’s view will now bob up and down if they die on a liquid sector.
Improvements have been made to the accuracy of “Weapon accuracy” in the output of the playerstats CCMD.
The corpses of monsters are no longer spawned if “No monsters” has been set.