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DOOM Retro is now completely portable. The configuration file, doomretro.cfg, is now saved in the same folder as the executable, savegames are saved in a savegames\ folder and screenshots are saved in a screenshots\ folder.
Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
Minor changes have been made to some of the text in the console.
The width of any selected text is now accounted for when inputting text in the console.
The number of available displays are now rechecked before creating an external automap if the am_external CVAR is enabled through the console.
An RMAPINFO lump will now be used if present in preference to a MAPINFO lump to avoid conflicts with other DOOM source ports.
The keyboard shortcuts SHIFT + HOME and SHIFT + END are now allowed in the console to select all text to the left and right of the caret.
The r_berserkintensity CVAR now accepts a value between 0 and 8 inclusive instead of a percentage. It has a default of 2.
The expansion CVAR is no longer changed if nerve.wad is automatically loaded.
The player’s view will no longer jump slightly when dead and their corpse is sliding down stairs.
A teleport CCMD has been implemented that allows the player to be teleported to another location in the current map.
Fuzzy shadows are now applied to any thing whose SHADOW bit has been set in a DEHACKED lump.
The map number in the console and automap is now shown in the format E2Mxy in Back To Saturn X E2: Tower In The Fountain Of Sparks.
The r_bloodsplats_total CVAR is now calculated correctly once it reaches r_bloodsplats_max.
A bug has been fixed whereby palette effects from power-ups would remain on the screen after ending a game from the options menu in some instances.
The value of r_lowpixelsize will no longer affect the display of the title screen when the menu is open.
The F5 key can no longer be used to change the graphic detail when the automap is open.