You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
The ENTER key may now be used as an alternative to the Y key when responding to messages requiring a yes/no answer.
When the player dies, the amount of health displayed in the widescreen HUD will no longer always be zero. It will instead often be a negative number to indicate how much damage was inflicted upon the player in order to kill them.
A bug has been fixed whereby the ammo and armor CVARs could be set to negative values and cause a crash.
The message displayed when the player tries to open a locked door when they don’t have the required key now always distinguishes between keycards and skull keys.
An r_messagescale CVAR has been implemented to allow the scale of messages to be changed between big and small. It is big by default.
The messages displayed in the alternate widescreen HUD now use the same font that is used in the console.
The player’s path in the automap is now disabled when vanilla mode is enabled.
An additional 300 map-specific fixes, enabled using the r_fixmaperrors CVAR, have been applied to maps in both doom.wad and doom2.wad.
The following bugs from Vanilla DOOM have been fixed:
Missiles no longer explode when impacting with the sky in some instances.
Lost souls will no longer slowly drift backwards when attacked while charging.
Lost souls will no longer forget their target immediately after attacking them.
When using the kill CCMD to kill all monsters, all missiles fired by those monsters will now explode at the same time. Also, a missiles parameter may now be used to only explode the missiles.
ccmdlist can now be used as an alternative to the cmdlist CCMD, and explode as an alternative to the kill CCMD.
The idclev cheat may now be used in the console while no map is loaded.
The maximum value the r_screensize CVAR can be set to is now 7 rather than 8. Setting the CVAR to 8 previously had no effect.
The player can no longer trigger secrets when in freeze mode.