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Optimizations have been made to further improve the overall performance and stability of DOOM Retro .
A bug has been fixed whereby an error would be displayed when trying to load doom1.wad.
A new restartmap CCMD has been implemented that restarts the current map.
Minor changes have been made to text that is output to the console.
Further improvements have been made to the console’s autocomplete feature.
A bug present in Vanilla DOOM has been fixed whereby the player would sometimes bounce off walls .
The unbind CCMD will now also accept an action as its parameter, unbinding all keyboard, mouse and gamepad controls bound to that action.
The resetall CCMD will now also reset all bound controls to their default actions.
A bug has been fixed whereby the bottom edge of spectres and their blood weren’t drawn correctly in some instances.
The effects of changing the r_blood CVAR between all and red are now immediate.
Movement of the player arrow in the automap is now smoother.
The vertical axis of a DirectInput gamepad’s right thumbstick when looking up and down will now be inverted when the gp_invertyaxis CVAR is on.
The shadows cast by the monsters in DOOM II’s cast sequence are now more consistent with how they appear during a game.
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