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v2.6.7
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Optimizations have been made to further improve the overall performance and stability of DOOM Retro .
The format of savegames has changed, breaking compatibility with previous versions of DOOM Retro .
A bug has been fixed whereby skull keys picked up by the player wouldn’t be displayed in the status bar in some instances.
Entering give keys in the console will now give the player all keycards and skull keys, rather than just those present in the current map.
Entering give keycards or give skullkeys in the console will now give the player all keycards or all skull keys.
Minor changes have been made to text that is output to the console.
Walls, ceilings and floors with missing textures will now be rendered in white rather than not at all.
A bug has been fixed whereby some skies weren’t being rendered correctly when the mouselook CVAR was off.
Blood splats are now lit correctly when the r_textures CVAR is off.
The brightmap of the COMP2 texture has been improved.
As originally intended in Vanilla DOOM , the DSFLAMST sound effect will now be played when an arch-vile attacks the player or another monster.
The AI of monsters has been improved when on or next to a lift.
How far away a monster is vertically from the player during its melee attack is no longer taken into account if the infiniteheight CVAR is on.
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