@bradharding bradharding released this Sep 7, 2018 · 63 commits to master since this release

Assets 4
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the console’s autocomplete feature.
  • A bug has been fixed whereby gamepads may not initialize correctly when connected more than once during gameplay.
  • A counter is now displayed at the end of player messages when they are the same as those preceding them, resembling how those same messages are displayed in the console.
  • Further improvements have been made to the support of MAPINFO lumps.
  • The armor bar in the alternate widescreen HUD is now green or blue to indicate the type of armor the player has.
  • The type of armor the player has can now be changed using the new armortype CVAR. It can be none, green or blue.
  • A bug has been fixed whereby the player wouldn’t move correctly while running if the +run action was bound to a mouse button.
  • The player will now bob again when moving on a sector that has a rising or lowering floor or ceiling, and the movebob CVAR is not 0%.
  • The player’s height will now be lowered as intended when on a liquid sector that has a rising or lowering floor or ceiling, and the r_liquid_lowerview CVAR is on.
  • A gamepad’s right thumbstick can no longer be used to move forward when the mouselook CVAR is off and the gp_thumbsticks CVAR is 2.
  • Looking up and down using a gamepad’s right thumbstick is now smooth when the mouselook CVAR is on.