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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
If a mistyped filename is entered in the WAD launcher (for example, doot.wad instead of doom.wad), DOOM Retro will now try to find the closest match.
If hardware acceleration is unavailable, DOOM Retro will now change the vid_scaleapi CVAR to software and scale each frame accordingly, rather than simply crashing during startup.
DOOM Retro is now fully MBF-compatible, as support has now been added to BOUNCES and TOUCHY flags in DeHackEd lumps.
Further improvements have been made to the console’s autocomplete feature.
Minor changes have been made to the character set used in the console.
Minor changes have been made to text that is output to the console.
A level 2 warning will now be displayed in the console if there’s a locked door with no keycard or skull key provided in the map to open it.
The visual glitch displayed when input is selected in the console while it is opening or closing is now fixed.
Once the condump CCMD is used to dump the current contents of the console to a file, every line of text that is output to the console thereafter will continue to be dumped to that same file automatically.
The r_blood CVAR can now be green, causing all blood spilled to be green.
The episode CVAR will now be updated if the player finishes episode 4 and SIGIL is loaded.
The thinglist CCMD now indicates if a thing has been dropped by a monster.
A crash will no longer occur when a monster tries to make a noise and the -nosfx or -nosound parameters are specified on the command-line.