You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
DOOM Retro will now only attempt to use Adaptive VSync if the vid_vsync CVAR is set to adaptive.
The following changes have been made to the mapstats CCMD:
The episode or expansion, as well as the map number, of the current map will now be displayed.
Whether or not the current map is secret will now be displayed.
Whether or not the current IWAD is the BFG Edition will now be displayed.
The par time of the current map will now be displayed.
Improvements have been made to how BOOM and MBF-compatible maps are detected.
Whether or not a music lump has been modified in a PWAD will now be displayed.
Minor changes have been made to the character set used in the console.
Minor changes have been made to text that is output to the console.
A bug has been fixed whereby widescreen mode wouldn’t be displayed correctly after pressing ALT + ENTER to toggle between fullscreen and a window, and if the vid_borderlesswindow CVAR was off.
The default of the vid_borderlesswindow CVAR is now on.
The default of the vid_scalefilter CVAR has been changed from “nearest” to “nearest_linear”.
A new r_graduallighting CVAR has been implemented that toggles the gradual lighting under doors and crushing sectors. It is on by default and off when vanilla mode is on.
The player’s view will no longer shift slightly when exiting a map by using a switch.
Par times are no longer displayed on the intermission screen for maps that don’t have them.
A crash will no longer occur when using the kill or resurrect CCMDs with a monster’s name previously set by the name CCMD as the parameter.
SIGIL_SHREDS.wad will no longer be automatically loaded if music has been disabled by specifying -nomusic or -nosound on the command-line.
The background will now always be displayed correctly when confirming use of the resetall CCMD.
The background will now continue to rotate when confirming if the player wants to end a game or quit.
The title of MAP05 in Final DOOM: TNT - Evilution has been corrected.
The amount of friction applied to the player’s corpse has been increased, matching the corpses of monsters, when in a liquid sector.