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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
Minor changes have been made to the character set used in the console.
Minor changes have been made to text that is output to the console.
Monsters can now be spawned using the spawn CCMD when the nomonsters CCMD has been entered in the console, or the -nomonsters parameter has been specified on the command-line.
The following changes have been made to the widescreen HUD:
The HUD has been brought in slightly from the edges of the screen.
The player’s armor is now on the left side of the screen next to their health, and the ammo for their currently equipped weapon on the right.
Item and teleport fogs are now spawned when using the spawn CCMD.
Thing triangles in the automap representing MBF-compatible helper dogs are now the correct size again when using the IDDT cheat.
Minor improvements have been made to the menu’s background.
The player’s view is now reset again when exiting the menu.
A bug has been fixed whereby the use of LIQUID or NOLIQUID in a MAPINFO lump would have no effect.
The scrollbar in the console has been widened and now includes a grip.