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A bug has been fixed whereby the wrong music could be played in some rare instances.
The randomness of the music chosen when the s_randommusic CVAR is on has been improved.
A new license CCMD has been implemented that displays the GNU General Public License in the default browser.
A message is now displayed in the console whenever an item or monster respawns.
A new r_supersampling CVAR has been implemented that applies supersampling to the player’s view when the r_detail CVAR is low and the r_lowpixelsize CVAR is 2×2. This CVAR is on by default and off when vanilla mode is on.
Corpses can now trigger teleporter line specials.
When using the kill CCMD, the items dropped by monsters will no longer trigger teleporter line specials.
A bug has been fixed whereby some hanging decorations would be positioned incorrectly in some instances.
Those monsters that don’t have red blood will no longer leave gibs if crushed.
Blood will no longer be spawned while a monster is being crushed and the r_blood CVAR is none.
A bug has been fixed whereby certain power-ups wouldn’t stop moving once off the edge of a BOOM-compatible scrolling sector and the r_floatbob CVAR was on.
Improvements have been made to how gradual lighting is applied to doors and crushing ceilings when the r_graduallighting CVAR is on.
The STEP2 texture now appears correctly in MAP01: Entryway again.
Minor improvements have been made to the support of DEHACKED lumps.
The sky will now be rendered correctly when the r_screensize CVAR is less than 7.
Screenshots may now only be taken when not playing a game if the +screenshot action is still bound to the PRINTSCREEN key.