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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
Minor changes have been made to text that is output to the console.
Fixing a bug present in Vanilla DOOM, scrolling wall textures (such as the SP_FACE1 textures in MAP05 of plutonia.wad) will now always scroll at the correct speed.
A bug has been fixed whereby certain power-ups wouldn’t bob when the r_floatbob CVAR was on.
The player’s ability to straferun has now been restored.
The A_RandomJump codepointer now works again if specified in a DEHACKED lump.
Files created by the condump CCMD when no parameter is specified will now be saved in a new console folder.
The mouse or a gamepad can now be used to open the menu from the title screen again.
Linedefs that have the BOOM-compatible line special of 190 (“SR Change Texture And Effect”) now work.
The interpolation of floors and ceilings that move instantly has now been fixed when the vid_capfps CVAR is not 35.