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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
A bug has been fixed whereby a crash could occur when saving a game in some instances. Unfortunately, because of this important fix, the format of savegames has needed to change, breaking compatibility with previous versions of DOOM Retro.
The gradual lighting applied under open doors and crushing ceilings is now correctly restored in savegames when the r_graduallighting CVAR is on.
A subtle fade transition is now applied in certain situations, such as when toggling the menu or automap. This effect may be disabled using the new fade CVAR, which is on by default, and off when vanilla mode is enabled.
The screen will now flash white when taking a screenshot by pressing the PRINTSCREEN key.
Minor changes have been made to the console’s scrollbar.
The following changes have been made to the menu’s background:
A subtle dithered effect is now applied.
Animated textures and changes to lighting will now still update.
The animation of liquid sectors when the r_liquid_swirl CVAR is on has been slowed down.
The following changes have been made to the text caret in the savegame menu:
It now matches the height of the accompanying text.
Its color now better matches that of the accompanying text in some instances.
The BACKSPACE key may now be used to cancel centered messages.
Minor improvements have been made when mistyping a filename in the WAD launcher.
The randomization of certain features (such as the amount of damage inflicted on and by the player, and the trajectories of the player’s gunshots) now more closely resembles what occurs in Vanilla DOOM.
Minor changes have been made to text that is output to the console.
The following changes have been made to the silhouettes of weapons in the alternate widescreen HUD: