You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Even wider versions of the title, credits, intermission and finale screens will now be used on ultra-wide displays when the vid_widescreen CVAR is on.
DOOM Retro’s window can now be resized properly if the vid_fullscreen CVAR is off and the vid_widescreen CVAR is on.
Minor changes have been made to text that is output to the console.
The F5 key may now be used to toggle the graphic detail while the automap is open and the status bar is visible (that is, when the r_screensize CVAR is less than 8).
Player messages will now quickly fade off of the screen if the fade CVAR is on.
The messages CVAR is now on by default.
Any screen shake will now be canceled when warping to another map using the IDCLEV cheat or loading a savegame in some instances.
The credits screen will now be displayed for the same amount of time as the title screen.
The correct title screen is now displayed when playing DOOM (Shareware), Final DOOM: The Plutonia Experiment or Final DOOM: TNT - Evilution.
The id Software logo is no longer missing from certain title screens.
The correct credits screen is now displayed for the registered version of DOOM.
Vanilla DOOM’s notorious blockmap bug has now finally been fixed.
Par times are now shown on the intermission screen when playing Chex Quest.
A bug has been fixed whereby some sound effect lumps in the WAV format wouldn’t play correctly.
The pitch of sounds made by monster projectiles are no longer randomized if the s_randompitch CVAR is on.
The player’s weapon sprite is no longer cut off when reloading the super shotgun after firing it, and if the vid_widescreen CVAR is on and the r_screensize CVAR is 8.
Minor improvements have been made to the support of Freedoom: Phase 2.