Releases
v4.0.8
Compare
Sorry, something went wrong.
No results found
DOOM Retro is now compiled using v16.9.4 of Microsoft Visual Studio Community 2019 .
Minor changes have been made to text that is output to the console.
The condump CCMD will no longer continue to dump every line of text that is output to the console after it is entered.
Minor improvements have been made to the DMENUPIC lump.
Minor changes have been made to the help screen displayed using the F1 key.
A bug has been fixed whereby the console couldn’t be opened using the ~ key on certain keyboards.
The player will no longer be spawned into a map such that they could be stuck in the ceiling.
Player messages will now quickly fade off of the screen if the fade CVAR is on when the alternate widescreen HUD is displayed.
The vid_showfps CVAR can now be on at startup if set in a .cfg file that is either loaded using the WAD launcher or specified on the command-line.
Dead monsters may now be spawned again using the spawn CCMD.
A bug has been fixed whereby things with the MF_BOUNCES flag wouldn’t explode.
More fixes have been applied to certain maps when the r_fixmaperrors CVAR is on.
-shot may be now be used as an alternative to -shotdir on the command-line.
A bug has been fixed whereby corpses wouldn’t gib correctly in some rare instances if the r_corpses_gib CVAR was on.
You can’t perform that action at this time.