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Optimizations have been made to further improve the overall performance of DOOM Retro.
Crashes no longer occur in the following instances:
When loading two or more PWADs without an IWAD using the WAD launcher.
When loading a PWAD containing a PNG lump.
When sometimes enabling widescreen during a game by pressing the + key.
MIDI music will now actually pause rather than just be muted when DOOM Retro’s window loses focus or the PAUSE key is pressed.
Further improvements have been made to the support for controllers:
The LEDs on PS4 DualShock 4 and PS5 DualSense controllers now change back to blue when quitting DOOM Retro.
Left thumbsticks are now bound to the +alwaysrun action by default.
The paddles on Xbox Elite controllers can now be bound to an action by using paddle1 to paddle4 with the bind CCMD.
The touchpad on PS4 DualShock 4 and PS5 DualSense controllers can now be bound to an action by using touchpad with the bind CCMD.
The Xbox Series X controller’s share button, the PS5 DualSense controller’s microphone button and the Nintendo Switch pro controller’s capture button can now be bound to an action by using misc1 with the bind CCMD.
Minor improvements have been made to the support of MBF21-compatible WADs.
Minor changes have been made to text that is output to the console.
Fade transitions are no longer applied if the console is open and the fade CVAR is on.
The player’s teleport fog is now positioned correctly when using the teleport CCMD.
The armortype CVAR is now set to none if the armor CVAR is set to 0 in the console.
The player’s health, armor or ammo will now always flash in the widescreen HUD if changed using the health, armor or ammo CVARs in the console.
Removing a behavior originally implemented in MBF, monsters no longer back away from the player if they get too close with their fists or chainsaw equipped.