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DOOM Retro is now compiled using v17.1.1 of Microsoft Visual Studio Community 2022 .
Optimizations have been made to further improve the overall performance and stability of DOOM Retro .
The amount of blood splats drawn now decreases the further away they are from the player.
Blood and bullet puffs are now translucent when the r_textures CVAR is off and the r_translucency CVAR is on.
Minor changes have been made to text that is output to the console.
The player and monsters will now move between two liquid sectors of differing heights smoothly again.
Sprites in liquid sectors now bob correctly if in view when the player is first spawned into a map and the r_liquid_bob CVAR is on.
The main menu now displays correctly when certain PWADs with custom menu lumps are loaded.
All sound effects now stop playing the moment either the menu or console are opened, or the game is paused.
The red effect when the player is injured now fades if the menu is opened.
The red effect when the player is injured now fades quicker than before if the console is opened.
Use of the mouse is no longer lost if the external automap is shown on another display when the am_external CVAR is on.
The new explode CCMD is now used instead of the kill CCMD to explode all barrels or missiles in the map.
There is also a new remove CCMD that may be used to remove all items, decorations, corpses, bloodsplats, or everything in the map.
Long player messages are now centered rather than truncated when the r_screensize CVAR is 7 and the vid_widescreen CVAR is on.
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