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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
DOOM Retro’s window caption now always includes the text “DOOM Retro”.
Changes have been made to text that is output to the console.
Minor improvements have been made to the text that can be autocompleted in the console by pressing the TAB key.
The menu’s background is now rendered correctly if DOOM Retro’s window is extremely wide.
Adjusting the sliders in the options and sound volume menus using the mouse pointer is now more responsive when the m_pointer CVAR is on.
Widescreen mode can now be toggled using the + and – keys while the menu is open.
The sucktime CVAR now shows as being off when set to 0, and now has a maximum value of 24 hours.
The time displayed on the intermission screen is now positioned better if the player takes more than an hour to complete a map and the sucktime CVAR is greater than its default of 1 hour.
The map’s title in the automap is now gold if the player is in the secret map of DOOM II: No Rest For The Living.
When the flashkeys CVAR is on:
Flashing keycards and skull keys are now positioned correctly in the alternate widescreen HUD.
Improvements have been made to flashing keycards and skull keys in the status bar when the player tries to open a BOOM-compatible door that requires all six keys.
A bug is fixed whereby the amount of armor the player had was positioned incorrectly in the alternate widescreen HUD in some instances.
Improvements have been made to the console’s background when the player has an invulnerability power-up or the r_textures CVAR is off.
The number of monsters left to kill in a map, displayed in the automap when the am_playerstats CVAR is on, is now always correct after loading a savegame.
The bounce of the player’s weapon when they land after a fall is now slightly faster when the weaponbounce CVAR is on.
The default value of the am_markcolor CVAR is now 89.
The default values of the joy_deadzone_left and joy_deadzone_right CVARs are now both 25%.
These changes have been made to vanilla mode toggled using the vanilla CCMD:
The +strafe action is now bound to mouse2 control again, allowing the player to strafe with the mouse, and to also double-click the button to use doors and switches.
The speed the player can move forward and back, and strafe left and right, has been reduced.
Improvements have been made to the alternate widescreen HUD when the r_hud_translucency CVAR is off and either the r_textures CVAR is also off or the player has an invulnerability power-up.