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DOOM Retro is now built using v17.7.5 of Microsoft Visual Studio Community 2022 .
DOOM Retro now uses Direct3D 11 rather than Direct3D 9 when the vid_scaleapi CVAR is direct3d, resulting in a considerable boost in performance.
The handling of errors caused by SDL has improved.
The capping of the framerate when the vid_capfps CVAR is not 35 has improved.
Minor changes have been made to text that is output to the console.
The ALT key can no longer be used to open the menu from the title screen.
Item and teleport fogs no longer appear when using the spawn CCMD in the console while freeze mode is on.
A crash no longer occurs when the player explodes a barrel using their BFG-9000 in some instances and the con_obituaries CVAR is on.
Minor improvements have been made to the support for DEHACKED lumps.
The “Games loaded” stat now updates correctly in the output of the playerstats CCMD.
A bug is fixed whereby PWADs wouldn’t autoload when placed in the autoload folder.
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