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v5.7.2
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DOOM Retro is now built using v17.14.10 of Microsoft Visual Studio Community 2022 .
A graph is now displayed along with the number of frames per second when the vid_showfps CVAR is on.
The distance the player travels, displayed in the automap when the am_path CVAR is on, and by the playerstats CCMD, has improved in accuracy.
A message is now displayed in the console when the player upgrades from an earlier version of DOOM Retro .
A new releasenotes CCMD has been implemented that opens a list of what’s changed since the last version of DOOM Retro in the default browser.
A bug is fixed whereby DEHACKED lumps wouldn’t be parsed correctly in some rare instances.
BRGHTMPS lumps are now always parsed if included in a PWAD.
Helper dogs spawned using the spawn CCMD in the console are now colored correctly when a custom PLAYPAL lump is used.
Solid, non-shootable sprites now appear in the background when the menu is open.
Per-column lighting is now only cast on monsters when the r_percolumnlighting CVAR is on.
A bug is fixed whereby pressing a mouse button would perform other unbound actions in some rare instances.
Minor improvements have been made to the support of ID24 line specials.
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