Releases: bradjrenshaw/Blindfold
Releases · bradjrenshaw/Blindfold
Release list
v1.1.0
Pre-release for testing Loadstone Mod Manager support. Adds Blindfold-loadstone.zip and loadstone-release.json alongside the usual Blindfold.zip. Not yet recommended for standalone-installer users; the stable release remains v1.0.9.
v1.0.9
- fix a crash that could occur when navigating the UI when the closing animation for free card packs is playing (specifically in blind select, such as the post-skip free packs.)
- The mod UI navigation keys now properly update the location of the cursor on screen (triggering hover tooltips, etc.)
v1.0.8
- Moving in a direction with no UI element will no longer repeat the element you were already on.
- Every number should now read properly in scientific notation once it becomes large enough (replicating the game's behavior and formatting exactly.)
- Fixed extremely rare instances of lag due to logging. Only the logs for the current and previous session are now kept.
v1.0.7
- Fixed a bug where blind rewards would be read out even when disabled for that blind.
- The blinds tab of Run Info is now rendered properly (a row of panels for the Small Blind, Big Blind, and Boss Blind.)
- Fixed a bug where you could not include modifier keys (control/shift/alt) when remapping keybindings.
- Fixed a bug where you could remap multiple inputs to the same keybinding.
- You can now use the play hand and discard keybindings to trigger the next blind and reroll buttons in the shop respectively. The hotkey for discards remaining will quickly announce the reroll cost.
- Fixed a bug where some cards with dynamic text (for example Misprint) would not correctly render parts of the text that changed.
- Added an option to the mod settings menu that allows cards to be played in selection order. When enabled, selected cards also announce their selection position.
v1.0.6
- Fixed various cases where the mod would allow you to complete actions that the tutorial blocked, causing various game softlocks.
- Fixed an issue where the hand requirements column of the Poker Hands table was missing.
- Fixed an issue with the run info screen where your focus would be moved to the first element of each tab instead of remaining on the tab bar.
v1.0.5
- Fixed a bug where dragging a face-down card would reveal its name.
- Fixed a bug where deviating from the tutorial (moving to another screen than the one it wants you to for example) would softlock the mod.
- The Poker Hands section of the run info screen should now be a lot easier to read. In addition, you can now properly browse it as a table.
v1.0.4
- Fixed an issue where certain tags were not being read out when a card is focused (for example eternal.)
- Keyword tooltips are now automatically read out when a card is focused. This can be configured under announcements in the mod settings.
- Fixed an issue where clearing your hand selection would act inconsistently (often not clearing the selection or simply announcing nothing.)
- Fixed an issue where some message text would not be read (the "Nope!" text on Wheel of fortune for example.)
- Various new events spoken, including editions being announced when applied to jokers (for example Wheel of Fortune, Hex.) These can be configured from the options menu.
v1.0.3
- Fixed an issue that could prevent speech output from working if the file path of the mod contained utf-8 characters that did not directly convert to ANSI.
- Fixed a bug where there was no feedback for clearing your hand selection with backspace (keyboard) or b/circle (controller.)
v1.0.2
- Added options for customizing the format of various scoring announcements. This should help when many announcements are being scored at a faster pace.
- The Amber Acorn showdown blind should now be a lot more fair.
- Fixed an issue where the speech handler slider in the mod options would not switch properly between handlers.
- The readme and changes.md are now properly included in the downloaded mod files.
- Added View Documentation and View Changes buttons to the mod's options menu.
v1.0.1
This is a quick update to fix the issue where the new tag on collection cards was not being read.