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Bitmap16 DX v0.8.0 - Blast Processing

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@bradmcnally bradmcnally released this 30 Jul 02:42

Bitmap16DX has Blast Processing!

This update goes beyond the original 8×8 and 16×16 canvas with support for 32×32 artwork, zoom, an LED color palette, and a major internal refactor that lays the groundwork for future platforms like Cardputer Zero and Steam Deck.

Added

  • Added 32×32 drawing support throughout editing, saving, loading, thumbnails, palettes, preview, and RGB Matrix viewport mirroring.
  • Added canvas zoom for 16×16 and 32×32 artwork.
  • Added a 32×32 minimap:
    • 16×16 artwork renders at an exact 2× scale.
    • 32×32 artwork renders at an exact 1× scale.
  • Added Fn + Arrow for edge navigation while zoomed.
  • Added option for StampS3A LED to display the currently selected color or low battery indicator.
  • Added Ctrl as a second ADV draw button:
    • Tap Ctrl to place a pixel.
    • Hold Ctrl with the arrow keys to draw continuously.
  • Added Fn + F Erase Fill for flood-filling a connected region with transparency.
  • Added single step redo with Fn + Z.
  • Added zoom in Preview.
  • Added optional save warnings, enabled by default.
    • Save, Discard, or Cancel before creating/opening another document.
    • Warnings appear only after artwork-changing actions.
  • Added Fn + S to duplicate the focused artwork in Sketches menu.
  • Reworked the RGB Matrix settings page with:
    • On/off control
    • One- or four-unit layout
    • Rotation
    • Brightness
  • Added viewport-aware RGB Matrix output for zoomed 16×16 and 32×32 artwork.
  • Added a StampS3A indicator LED settings page:
    • On/off control for Palette Color
    • On/off control for Low Battery indicator (10%)

Changed

  • Palette swaps are now undoable/redoable.
  • Rulers are now centered on the visible canvas viewport, so they remain visible while zooming and panning.
  • The RGB Matrix parent setting now displays ON > or OFF > to communicate both its current state and nested navigation.
  • Sketch files now support up to 32×32 indexed pixels.
  • Saving an existing sketch gives it the newest sequence and brings it to the top of Sketches.
  • Opening Sketches after a save focuses the newly saved item.
  • Sketch thumbnails use integer scaling and preserve transparent pixels.
  • Preview defaults to the current theme background instead of black.
  • Zoom, Preview, Saved, Fill, Erase Fill, Move, and other relevant operations provide temporary status and motion feedback.
  • The ADV Help screen documents Erase Fill, redo, and current controls.

Fixed

  • Fixed palettes remaining collapsed after switching from a smaller palette
    back to a larger one.
  • Fixed the painting focus overlay remaining visible while using Move.
  • Fixed L + Enter drawing a pixel while toggling the RGB Matrix.
  • Fixed status label size inheriting the wrong size when exiting from settings screen.