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Using floats between 0 and 1 on the 2D list #26
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Hi, I need to set some fields on the 2D matrix that have a 'walk cost' of a quarter of a movement point (0.2)
But when doing so, the pathfinding algorithm starts to do some weird things.
If I instead use only integers the pathfinding works just great.
Is there any chance of using floats?
I'm using the A* algorithm.
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bugSomething isn't workingSomething isn't workinghelp wantedExtra attention is neededExtra attention is needed