Neural Pipeline Studio v2.0-beta - Universal AAA Neural Rendering Suite
Pre-release{"value" => "# âš¡ Neural Pipeline Studio v2.0 Release Notes\n\nRelease Date: September 2026 \nBuild: v2.0.0 (Production Release) \nTarget Runtime: .NET 8.0 LTS (win-x64, Self-Contained)\n\n---\n\n## 🌟 What's New in v2.0\n\n### 1. ðŸ\u008F Universal Fleet Hub & Home-First Architecture\n- Multi-Drive Storage Scanner: 1-click scanning across all local and external drives (C:, D:, E:, etc.), automatically detecting installed titles across Steam, Xbox Game Pass, Epic Games Store, and GOG.\n- Contextual Game Cards: Real-time identification of Graphics API (DirectX 12, Vulkan, DirectX 11), game engine (Rockstar RAGE, Unreal Engine 4/5, REDengine, Creation Engine, Unity), and Anti-Cheat guardrails.\n- Dedicated Per-Game Workbench: Seamlessly drill down into any game to tune its specific rendering sequence, DLSS models, and presets without cross-game contamination.\n\n### 2. ðŸŒ\u0090 Complete Bilingual Localization (🇬🇧 English & 🇮🇹 Italian)\n- 1-Click Header Switcher: Switch between English and Italian instantly with the header toggle buttons (🇮🇹 IT / 🇬🇧 EN).\n- Full App Coverage: All views, sidebar items, telemetry cards, inspector parameters, status messages, and all 8 Wiki Chapters are fully localized.\n- Persistent Preferences: Language selection is saved to studio_settings.json and automatically matches your OS culture on first launch.\n\n### 3. 🎛 Interactive Parameter Inspector & Rescaling Engine\n- Dual Input Controls: Every numerical parameter features synchronized sliders and exact-value text boxes.\n- Ping-Pong Rescaling Loop: Fine-tune Downscale ratios (e.g. 0.70x / 70%), Upscale expansion (e.g. 1.428x / 143% or up to 1500% Super Resolution), and loop counts (1x - 50x) with zero VRAM buffer overhead.\n- Direct Shader, DLL & Addon Mappings: Explicitly link each rendering pass with its associated ReShade shader (.fx), DLSS model (nvngx_dlss.dll, nvngx.dll_dlssnr.dll), and runtime addon (renodx-dlss5.addon64, OptiScaler.dll).\n\n### 4. 📊 Hardware Auto-Calibration & VRAM Sweet Spot Guardrail\n- Auto-Calibrate for This PC: 1-click calculation tailoring pipeline cycles, tensor passes, and DLSS resolution multipliers directly to your GPU's exact VRAM and architecture.\n- Hardware Tier Profiles:\n - Enthusiast (16-24 GB VRAM): RTX 4090 / 4080 (15x cycles, 1000% Super Resolution)\n - High-End (10-12 GB VRAM): RTX 4070 / 3080 (10x cycles, 900% Super Resolution)\n - Mainstream (8 GB VRAM): RTX 4060 / 3070 / RX 6700 (6x cycles, 600% Super Resolution)\n - Entry (4-6 GB VRAM): RTX 3050 / GTX 1660 (3x cycles, 400% Super Resolution)\n - Non-RTX: AMD Radeon & Intel Arc universal OptiScaler / XeSS bridge\n- VRAM Cap Locking: Enforces an 80-85% memory ceiling to prevent DirectX/Vulkan out-of-memory driver crashes.\n\n### 5. 📚 Built-in Technical Wiki (8 Chapters)\n- Comprehensive technical documentation covering pipeline architecture, DLSS generations comparison (DLSS 2 through 5.0), ping-pong mathematics, VRAM budgeting, hardware tier tuning, and multi-game troubleshooting.\n\n---\n\n## 📦 Distribution Packages\n\n| Package | Size | Description |\n| :--- | :--- | :--- |\n| NeuralPipelineStudio_v2.0_Portable.zip | ~570 MB | Recommended for all users. 100% standalone portable package with embedded .NET 8 runtime, 16 DLSS models, ReShade shaders, and presets. Zero installation required. |\n| Source Code | ZIP / TAR | Complete C# / WPF source code for building and contributing. |\n\n---\n\n## 🚀 Quickstart Guide\n\n1. Download NeuralPipelineStudio_v2.0_Portable.zip from the Release assets below.\n2. Extract the archive anywhere (Desktop, games drive, or portable drive).\n3. Run NeuralPipelineStudio.exe.\n4. Click ðŸ”\u008D Scan PC Games on the home screen to detect all installed games, or click ðŸ“\u0081 Add Folder Manually... to select any specific game folder.\n5. Click 🎛 Configure Game & Pipeline on your game card, verify your parameters, and click 🚀 Inject!\n\n---\n\n## 🇮🇹 Note di Rilascio in Italiano\n\n- Flotta Giochi Universale: Scansione automatica di tutti i dischi per rilevare giochi Steam, Xbox Game Pass, Epic e GOG.\n- Workbench Dedicato: Ogni gioco dispone di un ambiente di calibrazione dedicato e indipendente.\n- Bilingue Completo: Tasto rapido in alto per passare istantaneamente tra Italiano ed Inglese.\n- Inspector Interattivo: Regola percentuali di scaling (downscale/upscale), cicli di loop e iterazioni con slider e caselle di testo numeriche.\n- Auto-Calibrazione Hardware: 1 click per bloccare il carico VRAM all'82.5% ideale su qualsiasi PC e scheda video.\n- 100% Portabile: Estrai e avvia senza alcuna installazione.", "PSPath" => "E:\SteamLibrary\steamapps\common\Red Dead Redemption 2\NeuralPipelineStudio\RELEASE_NOTES_v2.0.md", "PSParentPath" => "E:\SteamLibrary\steamapps\common\Red Dead Redemption 2\NeuralPipelineStudio", "PSChildName" => "RELEASE_NOTES_v2.0.md", "PSDrive" => {"CurrentLocation" => "SteamLibrary\steamapps\common\Red Dead Redemption 2\NeuralPipelineStudio", "Name" => "E", "Provider" => "Microsoft.PowerShell.Core\FileSystem", "Root" => "E:\", "Description" => "XboxGames", "MaximumSize" => nil, "Credential" => "System.Management.Automation.PSCredential", "DisplayRoot" => nil}, "PSProvider" => {"ImplementingType" => "Microsoft.PowerShell.Commands.FileSystemProvider", "HelpFile" => "System.Management.Automation.dll-Help.xml", "Name" => "FileSystem", "PSSnapIn" => "Microsoft.PowerShell.Core", "ModuleName" => "Microsoft.PowerShell.Core", "Module" => nil, "Description" => "", "Capabilities" => 52, "Home" => "C:\Users\bresc", "Drives" => "C E"}, "ReadCount" => 1}