Releases
r2014-05-06
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New Features/Improvements
Recover from lost WebGL context (#14 )
Blur example animated to test speed of blur
Edge effect optimized
MediaLoader utility library for loading video/image via drag/drop or file input
Allow setting of colors for Simplex Noise output
False Color effect can account for alpha values in target colors
Add height and width to color generator effect (#57 )
Advanced Color adjustment blend modes (#53 )
New Plugins
Depth Map source loads for Android camera Lens Blur mode
Displacement Effect
Vibrance Effect (similar to saturation, but more subtle and cleaner)
Spherical Panorama Effect
New Examples
Depth Map and Displacement
Dynamic Fog, with depth map
Color Generator
Spherical Panorama
Multiple Canvas Targets (#55 )
Bug fixes
Target and Effect nodes do not render if they're not ready (#56 )
Correct rendering to secondary WebGL target nodes (#55 )
readPixels working for all node types, including transform
Remove webglcontextlost listener on discarded test canvas
Unit tests were not passing when WebGL not supported
Fix broken "channels" effect
Dirty state will not push from any node connected to 2+ inputs on the same node.
Blur effect should not destroy the baseShader
TV Glitch breaks if resized before initialized
Fix name of "subtract" blend mode in accumulator effect
Fix subtract blend mode to match actual photoshop behavior
Fix blend effect crash on resize if either source is missing
Misc.
Unit test for secondary WebGL target nodes
Added misc. unit tests
Clean up shader code
Added CONTRIBUTING.md
Misc. code lint fixes
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