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JumpingCubes

Rules of JumpingCubes

  • A game board consists of N x N squares (1 to N)
  • At anytime a square can be either red, white, or blue AND have some number of spots
  • NEIGHBORS of a square are the horizontally and vertically adjacent squares
  • A square is OVERFULL when the number of spots it contains is more than the square has NEIGHBORS
  • A MOVE consists of adding a spot to a square which does not have the opponents color
  • SPILLING occurs when a move makes a square OVERFULL and a spot is added to each of its NEIGHBORS and the COLOR is transformed for each square
  • A player wins when all the squares are the player's color

Running JumpingCubes

  • See README document for additional details
  • Compile java files using "make" command
  • Then type "java jump61.Main" to begin the game

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