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[Character] Support character skin mesh LODs export. (Just export with seperate export node with suffix 'LOD#')
[General] Support F32 vertex format
[General] Support force 8 weights
[Animation] Support animation frame rate write into metadata during export. (Note: This does not mean you can play 60 fps animation in CryEngine. To support 60 fps aniamtions, you need to modify the engine and RC accordingly.)
[Utils] Fixed 'Add Root Bone' utility function
[Physics] Fixed false alarm of "Please select a bone in POSE mode!" when use 'Edit Bone Physics and IKs"
[General] Fixed Use Custom Normals export option is always true no matter if it is checked. Note: Usually should be checked