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Releases: brndd/hfw-mixed-input
Release list
v0.10
v0.9
v0.8
Add experimental mouse smoothing disable patch (the patch is disabled by default)
Full Changelog: v0.7...v0.8
v0.7
v0.6
Add experimental profiles for all controllers that had profiles in the base game.
Full Changelog: v0.5...v0.6
v0.5
Fixed joystick look.
Added a PS4 controller profile with gyro aiming when L2 is held.
Full Changelog: v0.4...v0.5
v0.4
Full (slop) rewrite of the project in C++23 from C11. This was done because I wanted to use SafetyHook to make the detours cleaner instead of (bot) handwritten ASM to replace stolen instructions.
This version comes with a new SIAPI mode. This mode uses a custom SteamTouchPad control mapped to the right touchpad instead of the touchpad functioning as a raw mouse. This implementation is similar to how Horizon Zero Dawn Remastered does things. This has two advantages:
- Proper Photo Mode support became possible.
- The touchpad no longer controls the system cursor, so the cursor won't drift to other screens from touchpad input in situations where the game window doesn't capture it.
The legacy raw mouse mode can be enabled via the INI for situations where you want your actual mouse to work together with the controller, or if the SIAPI mode doesn't work.
Loading the custom steam_input_manifest.vdf was also fixed. Before this it seemed to work by sheer luck and probably only on my machine.
Full Changelog: v0.3...v0.4
v0.3
v0.2
v0.1
Full Changelog: https://github.com/brndd/hfw-mixed-input/commits/v0.1