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Shadow Man Remastered Randomizer v1.1.1 - Seed, Patching, GUI Fixes

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@bropacman bropacman released this 05 May 00:29
· 45 commits to main since this release

What's new

  • --shuffle-progression/weapons/lore flags — replaced the old negative --no-progression/weapons/lore flags with positive BooleanOptionalAction defaults, cleaner CLI behavior
  • Max SL cap dropdown — replaced the free-text input with a select supporting 0–10 plus "preset"; selecting open now auto-sets Max SL to 0 and disables the field automatically

Fixes

  • Gate ARC decorations — patcher was using the short RSC_X_COFGATE_ARC prefix, which only covers gate numbers 4–7 and 9; switched to always writing RSC_X_COFFIN_GATE_ARC fixing invisible decorations, notably Wasteland at SL10
  • GAD Blood Temple Y coordinate — injection site Y was 511.8 instead of the correct surveyed value 670.0, causing misplaced GAD pickup spawns
  • Random starting item seed — was resolved client-side in the GUI, making it non-reproducible; moved to seeded RNG in the patcher so the same seed always produces the same starting item
  • Max SL cap hardcoded to 10 — the field always passed --max-sl 10, silently overriding preset caps; fixed to blank by default so presets are respected
  • Gate preset story renamed to open — corrected throughout README, GUI, and docs
  • Easy preset SL cap — was inconsistently SL5 in GUI and SL8 in constants; corrected to SL7 everywhere
  • Insanity tier and Max SL dropdowns — were stretching full width and pushing tooltip bubbles off screen; fixed with explicit widths

How to use

Download Shadow Man Randomizer.exe, point it at your game folder, and hit Run. No Python required.

For CLI usage and all available options, see the README.

Requirements

  • Shadow Man Remastered (Steam or GOG)
  • Windows 10/11