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[Changed] Light Sources integration: requires Light Sources 0.5.0 or later. Light Sources 0.5.0 needs every light pattern to carry a stable id, and skipped any source without one, so with it installed none of this module's eighteen sources registered. Each pattern now has an id (standard, open, shuttered, high-beam, …); the names shown in the Token HUD are unchanged.
Checked in a disposable Foundry 14.368 / Daggerheart 2.10.7 world with Light Sources 0.5.0, on a GM and a player client: all 18 sources registered on both, with no "Skipping light source" warning. The player's Token HUD listed the Hooded Lantern as Open and Shuttered, and clicking Open lit the token (dim 60, bright 30). Nothing went to the error log or notifications.