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A light source can be kept from being dropped (#14). A new Can Be Dropped switch on the Consumption tab of the light editor, on by default. Turned off, the Token HUD no longer offers Drop for that source, for a light built into what the character wears, such as glowing armor or a lamp fixed to a helmet. The light still leaves together with its item when a module carries the item off through dropLightWithItem or handOverLight. registerSources accepts it as droppable. See the API docs.