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Guide Save Editor
A built-in editor for party, boxes, items, event flags, map location, and Pokedex flags — no play-through required. Close the game first, then from the repo root:
love . --editor
# or
POKEPORT_EDITOR=1 love .
# open a specific save
love . --editor --save "/path/to/save.lua"By default it loads the game's LÖVE save (save.lua):
| OS | Path |
|---|---|
| macOS |
~/Library/Application Support/LOVE/pokemon-love2d/save.lua (without the LOVE/ segment in a packaged build) |
| Linux | ~/.local/share/love/pokemon-love2d/save.lua |
| Windows | %APPDATA%\love\pokemon-love2d\save.lua |
If that file is missing or you want another copy, use Open..., drop
a save.lua onto the window, or pass --save.
Every write makes a save.lua.bak-YYYYMMDD-HHMMSS backup first. Saves
are plain Lua data files parsed by a data-only reader — the editor (and
the game) never execute code from a save.
Headless test instructions live in tools/save-editor/README.md.
Engine 1.0.0 · mod API 2 · repository · Discord
This project ships no ROM data. All game content is decoded on the player's machine from their own verified Pokemon Red ROM; mods ship recipes and original assets, never extracted content.
Start here
Concepts
Tutorials
- The ladder
- 01 Sprite and Text Tweak
- 02 Balance Patch
- 03 New Species
- 04 New Item and Ball
- 05 New Move
- 06 NPC and Dialogue
- 07 New Map
- 08 Quest
- 09 Custom Music
- 10 New Mechanic
- 11 Custom UI Screen
- 12 Mini Total Conversion
Reference
Guides
Playing