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Releases: bryantmh/rush2recompiled

Build 1.0.13 (8729fee)

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@bryantmh bryantmh released this 12 Oct 04:05

Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • feat(graphics): add screen space ambient occlusion and transparent menu options
  • feat(cars): fold 2049 car hood damage
  • feat(controls): drop rumble balance and effects; haptics per controller
  • fix(cheats): correct cheat descriptions to match actual behavior
  • feat(controls): add per-profile steering and rumble modes, Steam and dualsense haptics
  • feat(textures): derive car paints, stripes and SF Rush decals upscales. speeds up and improves upscaled texture dispaly
  • feat(textures): add half-body sheets and paint-preview car colors to improve upscaling.
  • fix(input): harden Rumble Motors and default to both motors
  • Merge branch 'master' into rumble-enhancements
  • feat(input): add Rumble Motors setting with Right Only, Both and Directional
  • feat(mods): add mesh replacer support to mods, including cars
  • fix(slider): keep left/right keys from moving focus off sliders
  • feat(textures): fix upscaled car textures
  • feat(assets): add model dump and greatly improve texture dumps with real names and structure with instant finds instead of requiring them to be found first
  • feat(circuit): tile circuit background properly above 4:3
  • feat(pause): add SKIP TRACK and song box to race pause menu
  • perf(cache): skip reading assets for decal and bar-range cache keys

Build 1.0.12 (24c1549)

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@bryantmh bryantmh released this 10 Oct 20:13

Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • feat(sound): lay out Sound tab in columns with setting descriptions
  • fix(graphics): correct FORMULA wishbones and STALLION spoiler placement
  • fix(draw): drop COLLISION placements from 2049 track conversion
  • fix(graphics): apply graphics settings on change instead of on Apply
  • feat(launcher): new logo!
  • feat(draw): fix close draw distance clipping
  • fix(hud): keep stunt score panel centered while bonus time banner shows
  • fix: keep finish place when a finished car runs out of deaths. Add "stay in 1st gear" setting on death in stunt and added drone cheating disabler
  • feat(cheats): add no out-of-bounds wreck and no subways or buses

Build 1.0.11 (ff6e808)

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@bryantmh bryantmh released this 10 Oct 07:32

Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • feat(collectibles): add coin glow to 2049' coins
  • feat(music): keep race music playing through pause option, fixes rocket windshield vanilla coloring bug
  • feat(draw): fixed teal box in new york downtown, white accent on white not being white, 2049 floor button sounds
  • refactor: move battle and wing settings
  • feat(banner): redraw banner font from real SF Rush and Rush 2049 letters
  • feat(battle): add BATTLE row to race select with pickups on checkpoints
  • feat(battle): add win conditions for battle arenas on the BATTLE select
  • fix(sfrush): restore car palette after wing draw so body keeps colors

Build 1.0.10 (7d363bb)

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@bryantmh bryantmh released this 10 Oct 02:45

Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • fix(upscale): block install while dumping and run install in background
  • feat(sfrush): recolor white car stripes
  • feat(dc): add Bugatti to Rush 1 car decal matching
  • fix(dc): restore Mountain Dew paint rows and engines after time out
  • feat(battle): add power-up managers and ram collision for battle arenas
  • fix(data): various minor fixes
  • feat(battle): spread computer opponents; respawn at far route point
  • feat(upscale): add Dump New Textures to skip already-upscaled images
  • feat(battle): add computer opponents for battle arenas. very wip
  • feat(hud): add Rush 2049 odometer under each player's race time
  • feat(dc): add Dreamcast Textures option for N64 Rush 2049 matching
  • feat(battle): billboard explosion frames and start shots at the muzzle
  • feat(menu): show weapon buttons in controls menu for battle tracks
  • feat(menu): show DRONES option on battle track select
  • fix(hud): keep high-score screen widgets out of race HUD layout
  • refactor(src): move src file movement
  • refactor(src): move source files into rush1, rush2049, rush2049dc dirs
  • feat(dc): big improvedments to dc compatibility
  • feat(menu): give 2049 tracks their original track select previews
  • feat(cars): scale 2049 car wheels by their own tire size
  • feat(banners): draw track select banners from exact images
  • feat(dc): Better DC 2049 support
  • feat(cache): cache converted Rush 2049 cars and parts

Build 1.0.9 (e5dd5d5)

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@bryantmh bryantmh released this 09 Oct 08:02

Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • docs: update readme
  • feat(dc): load Rush 2049 from a Dreamcast disc image. very experimental and not yet complete
  • feat(track1): cache converted SF Rush and 2049 tracks on disk
  • feat(wings): set each player's wings on the car select's WINGS row, cleaned up ui
  • feat(car1stripes): build Rush 1 car decals from the ROM and cache them
  • feat(car1stripes): paint Rush 1's own decals in their colors
  • feat(players): add AI Opponents section for computer car choices
  • fix(interp): pair split screen views by projection ID. fixes shakey 2player intro cam
  • Merge branch 'master' into car-stripes
  • feat(players4): better 3-4 player support
  • feat(battle): add SF Rush track 6 traffic buses and track 5 gate
  • fix(battle): sink weapon mount above roof instead of into it
  • feat(battle): fix weapon colors and mounts on the weapons cheat
  • feat(battle): add weapons to arena races as cheat
  • feat(framerate): add Variable refresh rate mode for interpolation
  • feat(battle): add arrows pointing to other cars and pickup sounds
  • fix: 3-4 player engine noise and rumble
  • feat: more battle arena code
  • Merge branch 'master' into battle-tracks
  • feat(battle): add Rush 2049 battle arena mode with weapons and pickups. wip
  • feat(car1stripes): add Rush 1 car decals as stripe option. wip

Build 1.0.8 (eca144f)

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@bryantmh bryantmh released this 08 Oct 17:05

Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • Merge branch 'smooth-replacements'
  • fix: build
  • Make Distant Textures: Smooth apply to texture pack replacements
  • Merge branch 'texture-upscale'
  • Remove ESRGAN and make button rows scroll into view for controllers
  • Fix the upscaling freeze and noise, reuse one upscale per car paint, add HQ2x/HQ4x
  • Add AI texture upscaling with Real-ESRGAN and a dump/install flow for other upscalers
  • Merge remote-tracking branch 'origin/test'
  • Name every Rush 2 function and global variable
  • feat(music): add main menu music option
  • Use registry names for 111 identified Rush 2 functions
  • Add per-game function registries and ROM verification tooling
  • refactor: rearrange some menu items

Build 1.0.7 (52c961b)

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@bryantmh bryantmh released this 07 Oct 23:57

Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • feat(rt64): add generated mipmaps for distant textures and 16x anisotropic filtering options
  • feat(track1): add Rush 1 checkpoint radii and respawn zones to 2049
  • feat(car2049): precompute accurate bars on main loop to avoid stalls
  • feat(car2049): add tire customization and unlocks
  • feat(car2049): add accurate car stats and torque rebalance options
  • fix(unlocks_shop): fix tracks and parts sometimes being invisible
  • refactor: consolidate save and config

Build 1.0.6 (8617279)

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@bryantmh bryantmh released this 07 Oct 03:30

Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • feat(ghost): prevent ghost cars from hitting props and breakables
  • feat(ghost): add ghost race mode with recording and playback
  • feat(unlocks): add unlock system for cars, tracks and engines

Build 1.0.5 (ea23585)

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@bryantmh bryantmh released this 06 Oct 06:14

Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • feat(track2049): add obstacle course
  • feat(interpolation): clip sky dome polygons at near plane. fixes sky flickering
  • fix(pak): move other player cursor to just play when no more saved profiles are available
  • feat(car2049): draw rocket zx flames after world-space polygons to fix rendering under shadow
  • feat(draw_distance): use float matrices for distant nodes. fixes distance setting

Build 1.0.4 (618a243)

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@bryantmh bryantmh released this 06 Oct 03:13

Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • feat(track2049_menu): add stunt mode selection to start game menu
  • fix(track1): convert rush 1 lane speeds from ft/s to mph
  • fix(car2049): 2049 tracks not have accurate ai speeds
  • feat(hud): add tachometer and gear display for manual transmission in new screen layouts
  • feat(draw_distance): add configurable draw distance scaling