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Releases: brycemcole/Zenonia-HLE

Zenonia HLE v0.1.0-zenonia.2

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@github-actions github-actions released this 04 Aug 13:44
2d4e45c

What's Changed

Full Changelog: v0.1.0-zenonia.1...v0.1.0-zenonia.2

Zenonia HLE v0.1.0-zenonia.1

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@github-actions github-actions released this 04 Aug 12:38
330998a

Zenonia HLE macOS preview

A touchHLE fork configured and documented for running a legally obtained, decrypted Zenonia 3 iOS app on macOS. No game, IPA, package, or save data is included.

Downloads

  • macOS-arm64.zip for Apple Silicon Macs
  • macOS-x86_64.zip for Intel Macs

Extract the ZIP, Control-click Zenonia HLE.app, choose Open, and follow the bundled README or the repository Mac quick-start guide.

Runtime validation

The downloaded public Apple Silicon ZIP was signature-checked and launched on an Apple M3 Max using a privately supplied Zenonia 3 v1.2.1 package. It reached TitleController, MainMenuController, and the in-game FullTouchController, sustained approximately 24 guest FPS in Standard graphics mode, and accepted scripted touch input. The Intel archive was independently built and packaged by GitHub Actions, but was not runtime-tested on physical Intel Mac hardware.

Known boundary

A forced terminal shutdown after the game reports its exit message can print an old ad-library cleanup panic (NSArray addObject:) and return status 101. This was not observed during gameplay and does not prevent launch or play; normal window/menu quitting has not been independently validated.

Changes

  • Zenonia-specific orientation, composition, and FPS defaults
  • macOS-compatible GLES1-on-GL2 backend
  • portable CPU and rendering compatibility work
  • Mac quick start, bring-your-own-game, build, troubleshooting, compatibility, and implementation guides
  • reproducible Apple Silicon and Intel release workflow

Source changes: PR #1 and PR #2.