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0.7.0
v0.7.0
Common:
- Added: Official manual page with detailed instructions on how scripting works and how to create your own scripts: https://bukowa.github.io/ConsulScriptum
- Added: Direct link to the manual added to the top of the Steam Workshop description.
- Added: Support for loading custom commands directly from the game directory or pack mods (you can now distribute your commands on the Steam Workshop).
- Added: An example template with instructions is available in the mod pack as
consul/consul_commands.lua. - Added: Command
/reload_custom_commandsto refresh installed custom commands without restarting the game. - Added:
consul.scriptum.entryvariable is now available in custom scripts, allowing them to identify and highlight the button (green) that triggered them. More info in the Consul documentation. - Fixed: Scriptum scripts now reload on any Consul component click to ensure they are fresh.
- Added: Command
/logregistryto dump all Lua registries and environments toconsul.log. - Added: Command
/consul_debug_eventsto toggle persistent event logging at startup.
Rome II specific:
- Added: Specific Divide et Impera (DEI) commands for population management (
/dei_reset_all_pop,/dei_set_pop,/dei_reset_region_pop).
Attila specific:
- Added: Consul now works in Attila campaign battles (trigger via /use_in_battle)
- Added: All game events for Attila for event tracking.