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0.7.0

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@bukowa bukowa released this 10 Apr 21:51
· 167 commits to master since this release
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v0.7.0

Common:

  • Added: Official manual page with detailed instructions on how scripting works and how to create your own scripts: https://bukowa.github.io/ConsulScriptum
  • Added: Direct link to the manual added to the top of the Steam Workshop description.
  • Added: Support for loading custom commands directly from the game directory or pack mods (you can now distribute your commands on the Steam Workshop).
  • Added: An example template with instructions is available in the mod pack as consul/consul_commands.lua.
  • Added: Command /reload_custom_commands to refresh installed custom commands without restarting the game.
  • Added: consul.scriptum.entry variable is now available in custom scripts, allowing them to identify and highlight the button (green) that triggered them. More info in the Consul documentation.
  • Fixed: Scriptum scripts now reload on any Consul component click to ensure they are fresh.
  • Added: Command /logregistry to dump all Lua registries and environments to consul.log.
  • Added: Command /consul_debug_events to toggle persistent event logging at startup.

Rome II specific:

  • Added: Specific Divide et Impera (DEI) commands for population management (/dei_reset_all_pop, /dei_set_pop, /dei_reset_region_pop).

Attila specific:

  • Added: Consul now works in Attila campaign battles (trigger via /use_in_battle)
  • Added: All game events for Attila for event tracking.