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Foresight 0.3.50 beta: Ioka feast and identifiable people
Pre-releaseForesight 0.3.50 beta — Ioka feast and people labels
- The Ioka feast objective now directs you to speak with your companions and
Ayla. The premature instruction to press Confirm repeatedly has been removed.
The game's own contest instructions are still read when the contest begins. - Companions with verified native NPC conversations are selectable in People,
including Marle and Lucca at the feast. Routes lead to a position where native
Confirm selects the intended companion. Temporary animation pauses keep the
companion listed while guidance waits. Ordinary followers stay excluded. - Playable characters appearing as NPCs use their current saved names, including
renamed characters and characters outside the active party. - Reviewed clothing, hair and equipment distinguish common unnamed people.
Ioka examples include Short-haired person in green and Long-haired person
in green. Repeated appearances receive stable A/B/etc. suffixes during
the current visit, including people whose appearance is still generic.
Close the game before updating. Please test the feast conversations, selecting
Marle and Lucca with both navigation modes, including arriving while Lucca is
animating, Ayla's name, and the distinct villager labels. Check that ordinary
followers remain absent after leaving the scene.
Include a fresh Chrono Trigger text log if a label, route or announcement fails.
Validation: 2,705 managed tests passed (Native 917, Core 195, Prism 9,
Mod 1,584). Regression cases reproduce the missing companions and duplicate
labels, use installed Ioka collision data, and cover native Confirm competition,
follower scripts, camera culling, temporary call gates, current names and invalid name data.
Live gameplay, Prism listening and physical controller delivery need tester
verification.