Repository navigation
Foresight 0.3.51 beta - Forest Maze navigation
Pre-releaseForesight 0.3.51 beta — Forest Maze navigation
- The Forest Maze story route to the Reptite Lair uses the southern exit.
Its two exits are labelled Outside, north side and Outside, south side. - Walking routes account for native sideways movement along diagonal walls.
Auto-walk keeps the required cardinal input, and manual guidance follows
progress through the same movement. Spoken step counts include that travel. - Holding Dash no longer sends auto-walk back across a level crossing. Both
navigation modes refresh directions from the actual position after a stall. - Ordinary level crossings with verified connections between physical layers
appear as distinct navigation targets in areas with navigation guidance. - A look-ahead audit found the same missing movement pattern in Reptite Lair,
Giant's Claw and Death Peak. Installed-map regressions cover those cases.
Close the game before updating. Please test the forward story route through
Forest Maze, both navigation modes, walking and holding Dash. Check that crossing
targets are distinguishable and that returning toward Ioka uses the north side.
Send a fresh Chrono Trigger text log if a route or announcement fails.
Live gameplay, Prism listening and physical controller delivery need tester
verification. The look-ahead audit covers static field and overworld arrivals;
it does not establish a complete accessibility playthrough.
Validation: 2,806 managed tests passed (Native 917, Core 211, Prism 9,
Mod 1,669). Independent movement replays cover both navigation modes and walking
or Dash on the maze and verified later terrain, including the tester's exact
arrival. Static route checks also cover Death Peak's wind area; its wind push
still needs live testing. Package checks passed on Windows PowerShell 5.1.