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Foresight 0.3.52 beta — Ioka contest and Reptite Lair

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@buu420 buu420 released this 10 Oct 16:13
· 15 commits to main since this release

Foresight 0.3.52 beta — Ioka contest and Reptite Lair

  • Ioka's drinking contest has a clear start cue and rapid Confirm instructions.
    Brief feedback describes the characters' visible drinking actions, followed
    by a finish cue. The game speaks the result through its dialogue.
  • Reptite Lair's open pits appear under Exits as Hole A, Hole B and
    other distinct labels. Navigation guides you to a Confirm interaction.
  • Lair creatures have appearance names such as Blue beetle and
    Mushroom creature. Holes waiting outside the usable map are excluded.

Close the game before updating. Please retest the Ioka contest, then the Lair's
holes: manual guidance and auto-walk should reach a position where you can
press Confirm. Check holes appearing after creatures dig, disappearing during
battles and returning afterwards. Send a fresh Chrono Trigger gameplay log
if a target, route or announcement fails.

Validation and native evidence are described in
Ioka contest feedback and
Reptite Lair targets.
All 2,906 managed tests passed (Native 942, Core 211, Prism 9, Mod 1,744).
Installed-map replays cover 12 hole targets in manual and automatic navigation
at walking and Dash speed, beginning on the inferred landing floor. Package,
manifest, release-script and deployment-path checks passed.
Live gameplay, Prism listening and physical controller delivery need tester
verification. General story-action narration remains paused.