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Foresight 0.3.56 beta

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@buu420 buu420 released this 12 Oct 16:47
· 9 commits to main since this release

Foresight 0.3.56 beta

This update addresses the tester reports from Fiendlord's Keep and adds the
missing movie descriptions through that part of the story.

  • Verified Ozzie and Kino appearances use their native names in People after
    their story introductions. Unrelated actors using the same sprites keep
    their appearance labels.
  • Manual guidance and auto-walk wait when native creature collision temporarily
    blocks a route that otherwise exists. They recheck and continue when it clears.
    Auto-walk sends no movement while waiting. A visible blocker is named only
    when it matches the native contact; no battle or interaction is automated.
  • Opening or returning to the main menu no longer repeats every party card.
    Tech details omit background Level and HP rows. Single Techs also omit repeated
    current MP; Dual and Triple Techs retain the rendered partners' MP and costs.
    Character and party-target selections still read their relevant stats.
  • Included narration covers Ayla's rescue, Frog opening the Magic Cave, and the
    approach to Magus. All three use Fish recordings from the approved narrator
    voice. The previous 146 opening and story recordings are unchanged.
  • Native movie sessions control narration timing, pause, skip and cleanup.
    Verified separately installed tracks take precedence. The original soundtrack
    keeps its gain. Story-action recordings are canceled and held actions cleared
    while these native movies cover the field.
  • Native movie failures receive one spoken failure message per player session.
    An asynchronous failure still requires the game's movie-skip control.

Testing covers native name gates, route replay and blocker identity, menu focus,
rendered Tech row names, the real embedded movie tracks, lifecycle cancellation,
and playback failure observation. Silent x86 probes use the actual game library
and production detours to check all three original movies, existing separate
tracks, opening compatibility, pause/resume, natural completion and skip. The
27 generated clips fit their timing windows; local transcription found no large
text mismatch, silent clip or clipped sample. These checks do not establish
in-game listening or a completed castle traversal.

Three reported route episodes remain unresolved: the Kids' Treasure Room chest,
Level crossing D in Upon Entering, and the Trap 3 conveyor. The supplied log lacks
their live floor or approach state. This update records bounded snapshots of
already captured route state when failures occur, so the next tester log can
explain them. Moving still may recover those cases.

All 3,235 managed tests passed: Core 219, Native 1,035, Prism 10 and Mod 1,971.
The release build had zero warnings and errors. Package-script tests 4, AMM
manifest tests 6, release-script tests 18, deployment-path tests 6 and canonical
path checks passed. Claude reviewed native blocker identity, menu stat policy
and movie/story lifecycle integration; the root agent verified the changes.

Please test both navigation modes in the castle, Kino and Ozzie in People,
Single/Dual/Triple Tech review, menu reopening, and the Magic Cave/Magus movies
normally and by skipping. In-game speech, controller behavior and audible movie
timing remain unverified for this build. Movies 005–008 remain undescribed;
the new movie narration has no in-game braille transcript.

Close the game before updating. Use the standalone ZIP or refresh the buu420
catalog in Accessibility Mod Manager. Saves and installed movie packs are
preserved. See native evidence and movie scripts
and the publication audit for the final package and deployment results.